Free At Last: the metaio Mobile SDK

written by Jack Dashwood in AR General on 09. Dec '11

3d, 
3D tracking, 
android, 
AR, 
augmented reality, 
developer, 
free, 
future, 
ios, 
Mobile, 
SDK, 
Software 

We are pretty darn excited.

Back in September, CEO Dr. Thomas Alt announced that we’d be releasing a free version of the metaio Mobile Software Development Kit (SDK) in an effort to both ensure and encourage the massive development and adoption of mobile augmented reality by 2014.

In that time, we researched and developed like crazy to make sure that our software would be the most advanced mobile solution available. We implemented Gravity Aware Feature Descriptors, a patented technology that makes image recognition and tracking faster and more robust. We benchmarked our technology by winning the 2011 ISMAR Tracking Competition. We integrated Unity3D for hardcore game developers and designers. And most importantly, we embarked on collaborative research partnerships with chipset providers like ARMST-Ericcson, and Texas Instruments. It’s been a busy fall.

As a result, we have for the entire mobile development community a powerful, advanced and industry-proven SDK, free of cost right from the start, with unlimited app-deployments for iOS and Android. A built-in advanced 3D rendering engine means you can start developing immediately. And it’s not a watered-down piece of shareware- this 3D rendering engine has been used in over 70 professional mobile apps, including our Augmented City demo.

This is the same software that has driven over 10 million downloads and enables millions of magazines delivered every month with mobile AR content.

We’re either completely crazy- or very, very passionate about what we do. Maybe it’s a little bit of both.

Read the press release.

Download the SDK.

Get excited.

Jack

Jack Dashwood
Jack knew that he was interested in Augmented Reality ever since he learned how to read at age 25. Fast forward and Jack now works at center of the universe when it comes to AR: the offices of Metaio. How did he wind up here? We don’t know, but we have yet to find a legitimate excuse to get rid of him. In the meantime we let him work on the blog and run the Metaio US PR operations. When not talking and writing about AR technology, he can usually be found augmenting his reality by more traditional means down the local pub.

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